Understanding Network Delay and Damage Mechanics in COD: BO6

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In BO6, many players complain that they "fire first but die first", which is not only related to technology, but also involves network delay (Net Code) and server problems.

How ​​does network delay affect shooting performance?
In multiplayer mode, players' actions need to be synchronized through the server. High network delay (Ping) may cause the server to fail to register your shooting in time, even if you see the enemy hit on the screen, the actual effect may be invalid. This phenomenon can also cause players to be "instantly killed" or "killed around the wall".

The relationship between server mechanism and player performance
The "server-side hit marker" mechanism in BO6 ensures that every hit you see is confirmed by the server. However, if the game determines that you are performing too well through the skill matching system, your weapon damage output may be reduced to balance the game.

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