Arc Raiders Locked Gate Walkthrough: Mines, Rocketeers, and Codes Explained

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If you’re playing Arc Raiders, you’ve probably come across the Locked Gate modifier on the Blue Gate map.

If you’re playing Arc Raiders, you’ve probably come across the Locked Gate modifier on the Blue Gate map. This map change isn’t just cosmetic—it significantly alters how raids play out. Here’s a detailed guide based on how most players approach it, what to expect, and tips to make the raid smoother.


What is the Locked Gate Modifier?

In general, Locked Gate is a map modifier that adds a layer of challenge to the Blue Gate map. A secret group has activated the Gate’s emergency shutdown, which blocks access to certain areas. To proceed, players need to collect four security codes.

This isn’t a random requirement; the game intentionally spreads the codes across multiple locations, forcing players to split their focus between combat, looting, and navigation. Expect fewer active Return Points and no Raider Hatches in some zones. In practice, this slows down typical raid pacing, especially if your team isn’t communicating well.


Where Do I Find the Security Codes?

To unlock the gate at the Checkpoint, you need four specific security codes:

  1. Raider’s Refuge Security Code

  2. Pilgrim’s Peak Security Code

  3. Reinforced Reception Security Code

  4. Ancient Fort Security Code

Most players report that each code can be inside any container at the location, or occasionally on enemies themselves. Raiders often find that it’s easier to search systematically—open one container at a time instead of rushing around, since the locations are heavily mined.

For example, Pilgrim’s Peak is especially dangerous because it has two Rocketeers guarding the area. A cautious approach—using cover and scanning for mines—usually saves time compared to running straight for the containers.


How Do I Use the Security Codes?

Once you have all four codes, you need to enter them in the Gate Control Room, located near the Warehouse Complex. In general, players try to split tasks: some stay back to scout and clear mines while others carry the codes.

Be aware that the raid has a maximum duration of 40 minutes. Most teams find that pacing matters more than speed. Rushing often leads to unnecessary deaths or lost codes. It’s better to methodically check containers and coordinate with teammates.


Combat and Difficulty Considerations

Locked Gate changes the map difficulty in a few ways:

  • Fewer active Return Points: If your team wipes, you’ll have to travel longer distances to respawn, which increases risk.

  • No Raider Hatches in certain zones: You can’t rely on fast entry points, so movement planning is crucial.

  • Trials multiplier: In general, a 2X multiplier increases enemy stats. Players usually recommend bringing balanced loadouts with a mix of long-range and close-quarters options.

A common strategy is to assign one player to monitor high-risk areas while others collect codes. In practice, teams that communicate and move together handle the additional difficulty much better than solo or disorganized groups.


Practical Tips from Experienced Raiders

  • Watch for mines: Every security code location is surrounded by buried mines. Most players recommend moving slowly and scanning the ground before sprinting.

  • Prioritize Pilgrim’s Peak last: Because of the two Rocketeers, many teams tackle other locations first and leave Pilgrim’s Peak for the final push.

  • Team distribution: Splitting into two teams—one for clearing codes and one for clearing enemy spawns—usually works best.

  • Inventory management: Raiders often find containers with loot that can boost your gear. Some even take advantage of events to buy ARC Raiders blueprints fast delivery on U4N for quicker upgrades between raids. This is especially useful if you’re struggling to keep pace with the higher difficulty.


How Long Does a Raid Take?

In general, the full Locked Gate raid lasts about 30–40 minutes, depending on team experience and coordination. Most players report that the first attempt is always slower, mainly due to unfamiliarity with code locations and traps. Subsequent runs are faster once you memorize container locations and optimal paths.


Common Mistakes to Avoid

  1. Rushing through areas: Mines and enemy spawns punish careless movement.

  2. Ignoring Return Points: Not planning for checkpoints can result in unnecessary backtracking.

  3. Collecting codes randomly: A systematic approach reduces time spent and increases survival chances.

  4. Underestimating Rocketeers: Pilgrim’s Peak is often more difficult than it looks.

By avoiding these mistakes, most teams complete the Locked Gate modifier with minimal casualties.

The Locked Gate map modifier adds a tactical layer to the Blue Gate map in Arc Raiders. Success depends on careful navigation, teamwork, and efficient code collection. Most players find that taking a methodical approach, prioritizing mine detection, and coordinating team roles leads to smoother raids.

For new or intermediate teams, it’s worth learning the layout and practicing the order of code collection before attempting speed runs. Experienced players often integrate this modifier into regular runs to optimize loot collection and maximize rewards.

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